Friday, September 21, 2012

Grappling Hook Woes

Fairly early on we struck on the idea that, as an elderly robot, our protagonist might have developed a grappling hook to help get around, pick up things, and in general continue to be useful. This sounded like a great idea - who doesn't love a grappling hook?
Then we (Ramnage and I) started looking at how, exactly, you build a grappling hook in code. As it turns out, it's not easy. You have to detect where the hook was fired. You've got to potentially do some auto-aiming if the player can only grapple certain areas. You have to take care of swinging, retracting, extending, and slamming into walls. Grappling hooks, like all worthwhile things, are TOUGH!
We decided to divide and conquer - Christian will take care of the grappling hook and I'll work on finishing everything else. We have to get everything working together by Tuesday to allow for 2 days of insane iteration so that we can cut together a trailer for our presentation on October 2nd. It's going to be a busy week, but I'm excited to show off what we've gotten done in such a short time!

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